Viewing file: vga.h (1.26 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
/* SPDX-License-Identifier: GPL-2.0 */ /* * Access to VGA videoram * * (c) 1998 Martin Mares <[email protected]> */ #ifndef _ASM_VGA_H #define _ASM_VGA_H
#include <linux/string.h> #include <asm/addrspace.h> #include <asm/byteorder.h>
/* * On the PC, we can just recalculate addresses and then * access the videoram directly without any black magic. */
#define VGA_MAP_MEM(x, s) CKSEG1ADDR(0x10000000L + (unsigned long)(x))
#define vga_readb(x) (*(x)) #define vga_writeb(x, y) (*(y) = (x))
#define VT_BUF_HAVE_RW /* * These are only needed for supporting VGA or MDA text mode, which use little * endian byte ordering. * In other cases, we can optimize by using native byte ordering and * <linux/vt_buffer.h> has already done the right job for us. */
#undef scr_writew #undef scr_readw
static inline void scr_writew(u16 val, volatile u16 *addr) { *addr = cpu_to_le16(val); }
static inline u16 scr_readw(volatile const u16 *addr) { return le16_to_cpu(*addr); }
static inline void scr_memsetw(u16 *s, u16 v, unsigned int count) { memset16(s, cpu_to_le16(v), count / 2); }
#define scr_memcpyw(d, s, c) memcpy(d, s, c) #define scr_memmovew(d, s, c) memmove(d, s, c) #define VT_BUF_HAVE_MEMCPYW #define VT_BUF_HAVE_MEMMOVEW #define VT_BUF_HAVE_MEMSETW
#endif /* _ASM_VGA_H */
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