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/* SPDX-License-Identifier: GPL-2.0 */
#ifndef _LINUX_STATIC_CALL_H
#define _LINUX_STATIC_CALL_H

/*
 * Static call support
 *
 * Static calls use code patching to hard-code function pointers into direct
 * branch instructions. They give the flexibility of function pointers, but
 * with improved performance. This is especially important for cases where
 * retpolines would otherwise be used, as retpolines can significantly impact
 * performance.
 *
 *
 * API overview:
 *
 *   DECLARE_STATIC_CALL(name, func);
 *   DEFINE_STATIC_CALL(name, func);
 *   DEFINE_STATIC_CALL_NULL(name, typename);
 *   static_call(name)(args...);
 *   static_call_cond(name)(args...);
 *   static_call_update(name, func);
 *   static_call_query(name);
 *
 * Usage example:
 *
 *   # Start with the following functions (with identical prototypes):
 *   int func_a(int arg1, int arg2);
 *   int func_b(int arg1, int arg2);
 *
 *   # Define a 'my_name' reference, associated with func_a() by default
 *   DEFINE_STATIC_CALL(my_name, func_a);
 *
 *   # Call func_a()
 *   static_call(my_name)(arg1, arg2);
 *
 *   # Update 'my_name' to point to func_b()
 *   static_call_update(my_name, &func_b);
 *
 *   # Call func_b()
 *   static_call(my_name)(arg1, arg2);
 *
 *
 * Implementation details:
 *
 *   This requires some arch-specific code (CONFIG_HAVE_STATIC_CALL).
 *   Otherwise basic indirect calls are used (with function pointers).
 *
 *   Each static_call() site calls into a trampoline associated with the name.
 *   The trampoline has a direct branch to the default function.  Updates to a
 *   name will modify the trampoline's branch destination.
 *
 *   If the arch has CONFIG_HAVE_STATIC_CALL_INLINE, then the call sites
 *   themselves will be patched at runtime to call the functions directly,
 *   rather than calling through the trampoline.  This requires objtool or a
 *   compiler plugin to detect all the static_call() sites and annotate them
 *   in the .static_call_sites section.
 *
 *
 * Notes on NULL function pointers:
 *
 *   Static_call()s support NULL functions, with many of the caveats that
 *   regular function pointers have.
 *
 *   Clearly calling a NULL function pointer is 'BAD', so too for
 *   static_call()s (although when HAVE_STATIC_CALL it might not be immediately
 *   fatal). A NULL static_call can be the result of:
 *
 *     DECLARE_STATIC_CALL_NULL(my_static_call, void (*)(int));
 *
 *   which is equivalent to declaring a NULL function pointer with just a
 *   typename:
 *
 *     void (*my_func_ptr)(int arg1) = NULL;
 *
 *   or using static_call_update() with a NULL function. In both cases the
 *   HAVE_STATIC_CALL implementation will patch the trampoline with a RET
 *   instruction, instead of an immediate tail-call JMP. HAVE_STATIC_CALL_INLINE
 *   architectures can patch the trampoline call to a NOP.
 *
 *   In all cases, any argument evaluation is unconditional. Unlike a regular
 *   conditional function pointer call:
 *
 *     if (my_func_ptr)
 *         my_func_ptr(arg1)
 *
 *   where the argument evaludation also depends on the pointer value.
 *
 *   When calling a static_call that can be NULL, use:
 *
 *     static_call_cond(name)(arg1);
 *
 *   which will include the required value tests to avoid NULL-pointer
 *   dereferences.
 *
 *   To query which function is currently set to be called, use:
 *
 *   func = static_call_query(name);
 */

#include <linux/types.h>
#include <linux/cpu.h>
#include <linux/static_call_types.h>

#ifdef CONFIG_HAVE_STATIC_CALL
#include <asm/static_call.h>

/*
 * Either @site or @tramp can be NULL.
 */
extern void arch_static_call_transform(void *site, void *tramp, void *func, bool tail);

#define STATIC_CALL_TRAMP_ADDR(name) &STATIC_CALL_TRAMP(name)

#else
#define STATIC_CALL_TRAMP_ADDR(name) NULL
#endif

#define static_call_update(name, func)                    \
({                                    \
    typeof(&STATIC_CALL_TRAMP(name)) __F = (func);            \
    __static_call_update(&STATIC_CALL_KEY(name),            \
                 STATIC_CALL_TRAMP_ADDR(name), __F);    \
})

#define static_call_query(name) (READ_ONCE(STATIC_CALL_KEY(name).func))

#ifdef CONFIG_HAVE_STATIC_CALL_INLINE

extern int __init static_call_init(void);

struct static_call_mod {
    struct static_call_mod *next;
    struct module *mod; /* for vmlinux, mod == NULL */
    struct static_call_site *sites;
};

/* For finding the key associated with a trampoline */
struct static_call_tramp_key {
    s32 tramp;
    s32 key;
};

extern void __static_call_update(struct static_call_key *key, void *tramp, void *func);
extern int static_call_mod_init(struct module *mod);
extern int static_call_text_reserved(void *start, void *end);

extern long __static_call_return0(void);

#define __DEFINE_STATIC_CALL(name, _func, _func_init)            \
    DECLARE_STATIC_CALL(name, _func);                \
    struct static_call_key STATIC_CALL_KEY(name) = {        \
        .func = _func_init,                    \
        .type = 1,                        \
    };                                \
    ARCH_DEFINE_STATIC_CALL_TRAMP(name, _func_init)

#define DEFINE_STATIC_CALL_NULL(name, _func)                \
    DECLARE_STATIC_CALL(name, _func);                \
    struct static_call_key STATIC_CALL_KEY(name) = {        \
        .func = NULL,                        \
        .type = 1,                        \
    };                                \
    ARCH_DEFINE_STATIC_CALL_NULL_TRAMP(name)

#define static_call_cond(name)    (void)__static_call(name)

#define EXPORT_STATIC_CALL(name)                    \
    EXPORT_SYMBOL(STATIC_CALL_KEY(name));                \
    EXPORT_SYMBOL(STATIC_CALL_TRAMP(name))
#define EXPORT_STATIC_CALL_GPL(name)                    \
    EXPORT_SYMBOL_GPL(STATIC_CALL_KEY(name));            \
    EXPORT_SYMBOL_GPL(STATIC_CALL_TRAMP(name))

/* Leave the key unexported, so modules can't change static call targets: */
#define EXPORT_STATIC_CALL_TRAMP(name)                    \
    EXPORT_SYMBOL(STATIC_CALL_TRAMP(name));                \
    ARCH_ADD_TRAMP_KEY(name)
#define EXPORT_STATIC_CALL_TRAMP_GPL(name)                \
    EXPORT_SYMBOL_GPL(STATIC_CALL_TRAMP(name));            \
    ARCH_ADD_TRAMP_KEY(name)

#elif defined(CONFIG_HAVE_STATIC_CALL)

static inline int static_call_init(void) { return 0; }

#define __DEFINE_STATIC_CALL(name, _func, _func_init)            \
    DECLARE_STATIC_CALL(name, _func);                \
    struct static_call_key STATIC_CALL_KEY(name) = {        \
        .func = _func_init,                    \
    };                                \
    ARCH_DEFINE_STATIC_CALL_TRAMP(name, _func_init)

#define DEFINE_STATIC_CALL_NULL(name, _func)                \
    DECLARE_STATIC_CALL(name, _func);                \
    struct static_call_key STATIC_CALL_KEY(name) = {        \
        .func = NULL,                        \
    };                                \
    ARCH_DEFINE_STATIC_CALL_NULL_TRAMP(name)


#define static_call_cond(name)    (void)__static_call(name)

static inline
void __static_call_update(struct static_call_key *key, void *tramp, void *func)
{
    cpus_read_lock();
    WRITE_ONCE(key->func, func);
    arch_static_call_transform(NULL, tramp, func, false);
    cpus_read_unlock();
}

static inline int static_call_text_reserved(void *start, void *end)
{
    return 0;
}

static inline long __static_call_return0(void)
{
    return 0;
}

#define EXPORT_STATIC_CALL(name)                    \
    EXPORT_SYMBOL(STATIC_CALL_KEY(name));                \
    EXPORT_SYMBOL(STATIC_CALL_TRAMP(name))
#define EXPORT_STATIC_CALL_GPL(name)                    \
    EXPORT_SYMBOL_GPL(STATIC_CALL_KEY(name));            \
    EXPORT_SYMBOL_GPL(STATIC_CALL_TRAMP(name))

/* Leave the key unexported, so modules can't change static call targets: */
#define EXPORT_STATIC_CALL_TRAMP(name)                    \
    EXPORT_SYMBOL(STATIC_CALL_TRAMP(name))
#define EXPORT_STATIC_CALL_TRAMP_GPL(name)                \
    EXPORT_SYMBOL_GPL(STATIC_CALL_TRAMP(name))

#else /* Generic implementation */

static inline int static_call_init(void) { return 0; }

static inline long __static_call_return0(void)
{
    return 0;
}

#define __DEFINE_STATIC_CALL(name, _func, _func_init)            \
    DECLARE_STATIC_CALL(name, _func);                \
    struct static_call_key STATIC_CALL_KEY(name) = {        \
        .func = _func_init,                    \
    }

#define DEFINE_STATIC_CALL_NULL(name, _func)                \
    DECLARE_STATIC_CALL(name, _func);                \
    struct static_call_key STATIC_CALL_KEY(name) = {        \
        .func = NULL,                        \
    }

static inline void __static_call_nop(void) { }

/*
 * This horrific hack takes care of two things:
 *
 *  - it ensures the compiler will only load the function pointer ONCE,
 *    which avoids a reload race.
 *
 *  - it ensures the argument evaluation is unconditional, similar
 *    to the HAVE_STATIC_CALL variant.
 *
 * Sadly current GCC/Clang (10 for both) do not optimize this properly
 * and will emit an indirect call for the NULL case :-(
 */
#define __static_call_cond(name)                    \
({                                    \
    void *func = READ_ONCE(STATIC_CALL_KEY(name).func);        \
    if (!func)                            \
        func = &__static_call_nop;                \
    (typeof(STATIC_CALL_TRAMP(name))*)func;                \
})

#define static_call_cond(name)    (void)__static_call_cond(name)

static inline
void __static_call_update(struct static_call_key *key, void *tramp, void *func)
{
    WRITE_ONCE(key->func, func);
}

static inline int static_call_text_reserved(void *start, void *end)
{
    return 0;
}

#define EXPORT_STATIC_CALL(name)    EXPORT_SYMBOL(STATIC_CALL_KEY(name))
#define EXPORT_STATIC_CALL_GPL(name)    EXPORT_SYMBOL_GPL(STATIC_CALL_KEY(name))

#endif /* CONFIG_HAVE_STATIC_CALL */

#define DEFINE_STATIC_CALL(name, _func)                    \
    __DEFINE_STATIC_CALL(name, _func, _func)

#define DEFINE_STATIC_CALL_RET0(name, _func)                \
    __DEFINE_STATIC_CALL(name, _func, __static_call_return0)

#endif /* _LINUX_STATIC_CALL_H */

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