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/* SPDX-License-Identifier: GPL-2.0-only */
/*
 *  PS3 GPU declarations.
 *
 *  Copyright 2009 Sony Corporation
 */

#ifndef _ASM_POWERPC_PS3GPU_H
#define _ASM_POWERPC_PS3GPU_H

#include <linux/mutex.h>

#include <asm/lv1call.h>


#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC    0x101
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP    0x102

#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP    0x600
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT        0x601
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC    0x602
#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE    0x603

#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION    (1ULL << 32)

#define L1GPU_DISPLAY_SYNC_HSYNC        1
#define L1GPU_DISPLAY_SYNC_VSYNC        2


/* mutex synchronizing GPU accesses and video mode changes */
extern struct mutex ps3_gpu_mutex;


static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
                       u64 ddr_offset)
{
    return lv1_gpu_context_attribute(context_handle,
                     L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
                     head, ddr_offset, 0, 0);
}

static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
                       u64 ddr_offset)
{
    return lv1_gpu_context_attribute(context_handle,
                     L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
                     head, ddr_offset, 0, 0);
}

static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
                   u64 xdr_size, u64 ioif_offset)
{
    return lv1_gpu_context_attribute(context_handle,
                     L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
                     xdr_lpar, xdr_size, ioif_offset, 0);
}

static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
                  u64 ioif_offset, u64 sync_width, u64 pitch)
{
    return lv1_gpu_context_attribute(context_handle,
                     L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
                     ddr_offset, ioif_offset, sync_width,
                     pitch);
}

static inline int lv1_gpu_fb_close(u64 context_handle)
{
    return lv1_gpu_context_attribute(context_handle,
                     L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
                     0, 0, 0);
}

#endif /* _ASM_POWERPC_PS3GPU_H */

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